﻿using UnityEngine;

namespace Lan.Favorites
{
	public class FG_GameObjectGUIDs : MonoBehaviour
	{
		[System.NonSerialized]
		public static bool _dirty = true;

		FG_GameObjectGUIDs() { _dirty = true; }
		void Awake() { _dirty = true; }
		void OnDisable() { _dirty = true; }
		void OnDestroy() { _dirty = true; }

		//[HideInInspector]
		public string[] guids = new string[0];
		//[HideInInspector]
		public UnityEngine.Object[] objects = new UnityEngine.Object[0];
	}
}


